![]() ![]() This guide covers the full setup for building Unreal Engine C++ projects with MacOS and Xcode. This guide will explain all the steps needed to set up valid Certificates and Provisioning Profiles. While Xcode automatically manages this process for building code, you need to provide these manually in your Unreal Engine project settings so that the Unreal Engine build system can cook and package a project. To publish iOS, iPadOS, and tvOS games, you need a Code Signing Certificate identifying you as a valid Apple developer, as well as a Provisioning Profile identifying the services and permissions needed for your app. Add Your Provisioning Profile and Signing Certificate to Unreal EditorĪppendix A: Obtaining an Apple Worldwide Developer Relations (WWDR) CertificateĪppendix C: Sharing Your Signing Certificates With Your Team Generate a Signing Certificate Manuallyħ. ![]() Create a Code Signing Certificate from XcodeĤB. Connect Xcode With Your Apple Developer AccountĤA. ![]()
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